11.02.2008

Ghost Rider in progress


So the Ghost Rider designs are humming along: working out head shapes, as well as researching reference images of Shibuya at night. I also finally dove into some 3D modeling again with a new update to Silo. There's a little Kinada-on-Bike figure sitting on my desk that is serving as a great reference for 3D sketching up a bike to draw over. We'll see how all this Frankenstein design work goes for me...

Hey, I just clicked thru to this wicked neat intro cinematic for Valve's zombie shooter, Left 4 Dead: incredibly inspired character models and animation along with some great cinematography make this one a post-Halloween treat. I haven't seen this tasty of facial animation for a game since, well, since Valve's last set of cinematics for Team Fortress 2.

It might be time for another game company to start thinking animated features...

2 comments:

Chocolate Extacy said...

Great Ghost Rider! I can really see you pushing your drawings, the construction on this design is very solid. Good stuff!

boob said...

Always nice structurally sound drawings Rye. One of your drawings made me think of a flaming goatee for a new, hip, Ghostrider that would appeal to all those extreme kids out there.