Showing posts with label Sketch. Show all posts
Showing posts with label Sketch. Show all posts

3.24.2010

More soldier designs


More development based on Option 'B' from the previous post.

3.19.2010

Starbucks sanctuary...



2.11.2010

Experimenting...



I Want That Rock! progress...





I'm finally digging in and trying to solidify some designs for characters for I Want That Rock!, an idea that I worked up a long time ago that I want to relaunch as a web series or comic book one day. Perhaps even something that could find it's home on an iPad one day too.

What an exciting opportunity that device offers for comic book artists.

12.08.2009

Getting the hang of the Wacom





More sketches done on the laptop waiting for car repairs to be finished...

10.19.2009

Riding on an aeroplane





Just some sketching done on the plane ride back from LA; kinda hard to keep the lines smooth and straight with all that turbulence!

10.11.2009

Planet Hundo


Working up some character designs for a small project I'll probably start up early next year, once I get my head around character animation in Flash. They're related to characters I worked on way back in this post!

By the way, if you're interested in a terrific book on drawing for animation, pick up Wayne Gilbert's Simplified Drawing For Planning Animation! It's a quick read that you'll find yourself going back to time and time again.

10.05.2009

Sunday turns to Monday...


...and the only way to get by is to keep on drawing. Having lots of fun with the silhouette studies, not so much fun with the shading attempts. One day I'll have better control of form and lighting.

10.04.2009

another Sunday, another set of sketches


Started playing with Sketchbook 2010 on my little Dell Mini 9 after finishing up an actual sketchbook for the first time thanks to the building momentum of SketchSunday Sessions. I'm trying out all kinds of new things, like silhouette studies and, gasp, color! Trying to see how far I can take Sketchbook 2010 after I watched the amazing Creaturebox screencaps that popped up this week. So much awesomeness!

9.13.2009

A request?!?



Another Sunday, another sketch session. A waitress asked us both to draw up the Joker; it's been a long time since I've been requested to draw something on the spot.

Jeff's turned out way better.

9.02.2009

Sketch Sunday Returns



Fresh off of a wonderful wedding, I called up Jeff (@AnimationCosmic) and we started SketchSunday back up in full force. I was a bit rusty, but chose to dive into designing a specific character I've been posting up here for a while. I'm starting to get more comfortable with facial proportions and just now starting to get into some expressions. He needs some more elements to break away from a generic character, and I'd like to get him a little more elastic, but he's getting there.

The other page is just some more heads. And a scary looking Uncle Sam.

7.06.2009

Making Up For Lost Time





We missed out on a SketchSunday last week due to a Transformers intervention, so Jeff(@AnimationCosmic on Twitter) and I rocked it twice this holiday weekend. Wolverine made an appearance as well as the innocent bystanders of Starbucks, Panera, Borders, & Barnes&Nobles. Thanks all you unlucky and hopefully unknowing models!

By the way, if you care to know what I thought of Michael Bay's efforts on Transformers 2, you can actually hear them now. That's right, someone was crazy enough to point a mic in my general direction after I saw TF2. Check it out if you dare over at the Sci-Fi Partyline podcast.

6.21.2009

SketchSunday means more faces...

Lots of people watching today...

6.15.2009

SketchSundays!


My good mate Jeff Williams, otherwise known as @AnimationCosmic on Twitter, and I have started hanging out on Sunday mornings to get some breakfast, catch up on the week that was, and get an early start to what otherwise would end up a wasted day. Jeff's a mean sketcher, as well as a kick-ass animator, so he always forces me to raise my game. Or at least crack open the sketchbook for a good try. Here's some of the better ones from today.

5.26.2009

Getting closer


Always tweaking this guy aren't I? Maybe at some point I'll actually start writing up his story.

5.25.2009

Self portrait


My fiance is off in California working on a big FX movie coming out later this summer while I'm holding down the fort here in Chicago. I missed her so much that I started drawing pictures of her. :)

In other news, how crazy of a movie season has this been so far? Watchmen was a terrific exercise in futility, Terminator Salvation was mindless fun filtered through a videogame inspired point of view, Star Trek made me a true believer of JJ Abrams as well as slightly more interested in the future of the Star Trek universe, and Coraline was a tiny gem that most missed. I'm still looking forward to Up, Inglorious Basterds, The Brothers Bloom, and the synapse shutdown of Transformers 2.

For some reason I finally watched The Spirit & Dark City in the same weekend, and I was pleasantly surprised by both. For the life of me, I don't know what people were expecting from The Spirit, but I loved it! There was something about it's manic wackiness and snappy energy that reminded me of a mix of old WB Looney Tunes and the anime FLCL. On top of that we got some of the most ham-fisted campy dialogue and scenarios Frank Miller has ever let free from his raging ego. Not everyone's cup of tea, but I was all over it.

There will be another day to talk about everything that's right about Dark City, but it's right in my Terry Gilliam, Akira, City of Lost Children, Blade Runner wheelhouse.

2.27.2009

Project: November






Here's some sketches that I did for David Stripinis's Project: November short. David's been working on James Cameron's Avatar since the beginning of time itself, yet he's somehow put together a crazy-skilled team together for this project. I was lucky enough to stumble into doing some concept sketches for him. I'm quite stoked to see how it all turns out!

11.02.2008

Ghost Rider in progress


So the Ghost Rider designs are humming along: working out head shapes, as well as researching reference images of Shibuya at night. I also finally dove into some 3D modeling again with a new update to Silo. There's a little Kinada-on-Bike figure sitting on my desk that is serving as a great reference for 3D sketching up a bike to draw over. We'll see how all this Frankenstein design work goes for me...

Hey, I just clicked thru to this wicked neat intro cinematic for Valve's zombie shooter, Left 4 Dead: incredibly inspired character models and animation along with some great cinematography make this one a post-Halloween treat. I haven't seen this tasty of facial animation for a game since, well, since Valve's last set of cinematics for Team Fortress 2.

It might be time for another game company to start thinking animated features...

10.27.2008

ThoughtFaucet

My old friends from WMS, Bob & Marshall started up a wicked cool new blog called Thought Faucet, and this is the warmup drawing for this month's Ghost Rider Redesign. It's way too early in the game to figure out which way the final drawing will go, but for now I'm feeling Akira-era Japanese street punk. I really need an excuse to draw Kinada's bike...

...as always, I need to work on hands and hair, especially when it consists of fire; I could do well to shake off the Cheeks infatuation with the posing a bit as well. We'll get there.