Showing posts with label ThoughtFaucet. Show all posts
Showing posts with label ThoughtFaucet. Show all posts

11.02.2008

Ghost Rider in progress


So the Ghost Rider designs are humming along: working out head shapes, as well as researching reference images of Shibuya at night. I also finally dove into some 3D modeling again with a new update to Silo. There's a little Kinada-on-Bike figure sitting on my desk that is serving as a great reference for 3D sketching up a bike to draw over. We'll see how all this Frankenstein design work goes for me...

Hey, I just clicked thru to this wicked neat intro cinematic for Valve's zombie shooter, Left 4 Dead: incredibly inspired character models and animation along with some great cinematography make this one a post-Halloween treat. I haven't seen this tasty of facial animation for a game since, well, since Valve's last set of cinematics for Team Fortress 2.

It might be time for another game company to start thinking animated features...

10.27.2008

ThoughtFaucet

My old friends from WMS, Bob & Marshall started up a wicked cool new blog called Thought Faucet, and this is the warmup drawing for this month's Ghost Rider Redesign. It's way too early in the game to figure out which way the final drawing will go, but for now I'm feeling Akira-era Japanese street punk. I really need an excuse to draw Kinada's bike...

...as always, I need to work on hands and hair, especially when it consists of fire; I could do well to shake off the Cheeks infatuation with the posing a bit as well. We'll get there.